20 December 2007

Play Performance, FIX Festival






My performance for the FIX Festival challenged my own concept of play. The collaborative performance was done on the Ormeau Bridge, with Chrissie Cadman and Christoff Gillen, two professional performance artists, we played games using various sides balls and hulla hoops. We played to four hours repeating the rythms and manipulated them, to disrupt the flow of traffic and the daily routine of viewers travelling home from work. Days after the performance and travelled passed this site; day dreaming of the playful times I had there. It arouse emotions from the happy fun experience I had there.
We claimed the space temporarily for the use of play, it made me consider how children/people claim the streets temporarily in their daily lives; playing football on the streets, cycling their bike or hide and seek between the parked cars. It was our space in the time that the performance took place and I will forever have a connect to it.

I had a chance to experiment with my class mates as I was due to do a presentation on 'how Designers Might Design'
Collect names from groups presented to, contact mobile numbers and email addresses.

Text group informing them that they’re received an email.
“you have received an email from me. Please do not respond to this message”
They receive an email containing an image and a question, questioning the space within the image.


I threw up these questions in the week running up to my presentation. This was done as a build up, for them to question the space and for each participant to think differently about interacting within it.

On the day – Tuesday 11th December, 2007. I invited the group into the space in question, to play games. It was the entrance area of the college. I gave simple instructions for each game. Asked if anyone wanted to add/subtract anything form the instructions.

Game 1 – Pass the Clap
Everyone in the group has an imaginary ball and to pass the ball around one must clap, for someone to catch it they must clap simultaneously. The ball is pass around the circle and once a firm rhythm is established, start accelerating slowly. Add in a few extra balls into the circle so there are several claps going around the circle at the same time.

Game 2 – Zip, Zap, Bop, Toin
Everybody gets in a circle. This game is similar to claps. Each ball has its own special movement pattern, and its own sound. Each word is introduced separately until participants understand the instructions. This time when a ball is being passed to the person next to that, the person says ‘Zip’; to a person across from them ‘Zap’; to block the ball, the participant jumps and puts they’re hands up. The ball is returned in direction by saying ‘Bop”.

Game 3 - Homage to Magritte ‘this bottle is not a bottle’

‘There is many objects with a single object, if the final goal is the revolution; but there would be no objects within any object. If that goal were to disappear’ (Bertolt Brecht). Discuss Rene Magritte’s work ‘ this is not a pipe’; the picture bears titles, which disrupt the identification of the object they depict. ‘This is not a bottle, so what could it be? The game consists of giving the group a bottle, placing it in the middle of the circle, where each participant in succession must discover a use for, by the addition of his or her body to the image; what could this object have been? The body can be acted out as a phone, hairbrush, football, possibilities are endless.

Bring group back to room for a discussion on play and space. Throwing out questions o start of debate. Did you feel like you claimed the space temporarily? Could that be adapted to any space? Where?
Using the college as a metaphor for the city, can you suggest other spaces that we could claim temporarily and use for play? Why some over others? What restrictions are there? Who puts these restictions there? Do we as students own this space, as we have paid for entry (like membership fee into a club), have rights to be in the space. But we do not have authorisation of make permanent changed to the space, temporary play like this is acceptable but not much more. The entrance to the college is cold, clinical, executive, exposed, formal; everything that you would not imagine an art college to feel like. Does the college not no what its suppose to be and what it suppose to be for?
What spaces and Private and Public? What spaces are controlled in the city – college, shopping centre, city hall, alley ways, derelict buildings, public parks etc?
(Architects) Does this idea wreck your head – that a space for play cannot be a controlled space? Did you see any importance in the game exercies, now that the objective behind it is clearer?
I am interested in designing a new game that integrates groups that wouldn’t normally meet. What games already exist within these groups? What games would be possible – football. How do we play in our everyday lives? Modern play – eg facebook, bebo, myspace (online networking), mobiles, SMS, playstation, online multi-player games (Counter Strike, World of War Craft, Call of Duty, Quake Three, Eve), Nintendo DS (portable games console). How do you play in your everyday lives?

I told the story in my presentation about how my ownership and attachment to a space on the Ormeau bridge had changes since my performance there. I hoped each person could gain something from their play experience that day. That it would raise different emotions and question their attachment about the space they just played in.

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